Events BLAST Open Rotterdam 2026 › nrg_vs_b8_m1_inferno

B8 vs Nrg on Inferno — BLAST Open Rotterdam 2026 · 2026-03-20

BLAST Open Rotterdam 2026
B8
BLAST Open Rotterdam 2026TIER 1
0 : 1
Nrg
WINNER
Finished match
Scorecard
All maps
B8 team logoB80
PlayerK-DADRRating
Ukrainealex66613-1177.81.27
Ukrainenpl13-1371.61.15
Ukrainekensizor11-1378.91.15
Ukraineesenthial11-1266.10.66
Ukraines1zzi5-1429.00.38
Nrg team logoNrg1
PlayerK-DADRRating
United StatesoSee14-863.71.38
United StatesGrim18-1375.41.36
United Statesnitr012-967.91.24
Denmarkbr08-1159.51.07
South AfricaSonic9-1361.91.02
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Inferno

6 : 13
calendar_month2026-03-20
download Map PDF
local_fire_department50%
Watchometer
Solid
Round timeline
ExplosionDefuseEliminationTime
BB86
NNrg13
CTT
TCT
FINAL6–13
Clutches won
oSee wins a 1v2round 3
against npl, esenthial
Grim wins a 1v2round 5
against s1zzi, kensizor
Sonic wins a 1v1round 6
against kensizor
Sonic wins a 1v2round 7
against kensizor, alex666
alex666 wins a 1v1round 11
against Grim
Multi-kill rounds (3k+)
nitr0 3k on CT · round wonround 13
killed npl, kensizor, s1zzi
npl 3k on T · round lostround 14
killed Sonic, br0, Grim
alex666 3k on T · round wonround 18
killed nitr0, oSee, br0
Grim 3k on CT · round wonround 19
killed alex666, npl, kensizor
edit_noteKey insights

Nrg held the map-win probability edge for 17 of 19 completed rounds. The largest turn came in round 4, when Nrg's chance moved from 58% to 67% (Grim's round). B8 started CT on Inferno, where CT wins 49.6% of rounds.

  • The turning point: round 4 (1-3) - Nrg's map-win chance jumped 58% → 67%, Grim's round.
  • oSee led Combat Swing (+277.9 RSV / 100R).
  • Clutch of the map: oSee's 1v2 in round 3.
  • nitr0 dropped 3 in round 13 on the CT side - and won it.
  • Replay verdict: Solid (50/100 watch score).

How the map was won

Six match-scoped edges. Scores are comparative except conversion, which is the direct first-blood conversion rate.

B8Nrg
B8 · Firepower · 48% · 6145 gun damage · 53 killsB8 · Opening · 42% · 8 opening killsB8 · Trading · 39% · 11 trade kills · 11 deaths tradedB8 · Conversion · 75% · 6/8 opening rounds wonB8 · Utility · 44% · 662 utility damage · 3 flash assistsB8 · Economy · 40% · 19 priced roundsNrg · Firepower · 52% · 6240 gun damage · 61 killsNrg · Opening · 58% · 11 opening killsNrg · Trading · 61% · 17 trade kills · 17 deaths tradedNrg · Conversion · 100% · 11/11 opening rounds wonNrg · Utility · 56% · 669 utility damage · 5 flash assistsNrg · Economy · 60% · 19 priced roundsFirepowerOpeningTradingConversionUtilityEconomy
FirepowerGun damage and frag share
4852
OpeningShare of opening kills
4258
TradingTrade kills and traded deaths
3961
ConversionOpening advantages converted to wins
75100
UtilityHE/molotov damage and flash assists
4456
EconomyRound results above or below spend share
4060
Team spider chart values
AxisB8Nrg
Firepower4852
Opening4258
Trading3961
Conversion75100
Utility4456
Economy4060
Match charts
Average damage per round against modeled win-probability impact per round.
B8Nrg
3.39-5.5125830.6267impact beyond damagedamage and impactdamage without impactADR↑ WPA / roundGrimoSeenitr0Sonicbr0alex666nplkensizoresenthials1zzi
Each dot is one player. Right = more damage per round; up = more modeled win-probability impact per round. Both guides are the selected scope's player medians.
Ten players, so every point is labelled and the guides are medians — no trend line would be honest at this size.
Head to head
swords
NrgvsB8alex666nplkensizoresenthials1zzi
Grim1134433570
oSee4121531320
nitr00443304012
Sonic5202132213
br01543021120
Cross-side kills only — a team kill is not a duel. Read a row left to right as that player's record against each opponent.
Map Win Probability Advantage by Round
Positive = B8 advantage, negative = Nrg advantage
infoThis graph estimates each team's chance of winning the map from the score, current side and the historical CS2 round balance of Inferno (CT wins 49.6% of rounds). It assumes equally strong teams and does not account for economy, equipment or player form. Player combat below uses cumulative RSV Combat Swing.
B8 +50%B8 +25%EVEN (50–50)Nrg +25%Nrg +50%HT12345710131619R1B8 +8%kensizor defuseR2Nrg +8%Sonic bombR3Nrg +8%oSee 1v2R4Nrg +8%Grim bombR5Nrg +8%Grim 1v2
R1 · B8 +8%kensizor · defuseR2 · Nrg +8%Sonic · bombR3 · Nrg +8%oSee · 1v2R4 · Nrg +8%Grim · bombR5 · Nrg +8%Grim · 1v2
Start (R1)B8 50% | Nrg 50%
Advantage split: B8 2 · Nrg 17Largest swing: R4 (Nrg +8%)
End (R19)B8 0% | Nrg 100%

B8 was favored for 2 rounds and Nrg for 17. The biggest swing came in round 4, when Grim’s bomb increased Nrg’s map-win probability from 58% to 67%.

Progressive Combat Score
Each player’s Combat Swing (RSV) added up round by round for B8. Rising = winning rounds for them.
Rounds 1–12: B8 CTRounds 13–19: B8 T
0HTs1zzi -93.1kensizor -54.8npl -35.8alex666 +22.9esenthial +11.8
Loading reversal explanations…
Round-by-round tactics
How Each Round Was Played
See where the attack committed, how the CTs were positioned, whether it worked, and find other rounds with a similar setup. Labels come from movement and utility-not team communications.
How to use this: choose a round to understand the attacking approach and defensive setup. “Find similar rounds” searches the rest of the dataset for comparable situations and shows how they ended.
B8
T 6/7 attacks recognised · 2 plants · 3 winsCT 10/12 setups matched · 1 plants stopped
Nrg
T 11/12 attacks recognised · 11 plants · 9 winsCT 6/7 setups matched · 4 plants stopped
Round 1
T · Nrg
Coordinated Execute → Blost
committed 52.3s · 3 together · 3 utility
created +8pp · lost after 67%
CT · B8
2-0-3 setup
BombsiteB · BombsiteB · BombsiteA · BombsiteB · BombsiteA
created +57pp · recovered from 33%
Round 2
T · Nrg
Coordinated Execute → Bwon
committed 8.8s · 3 together · 2 utility
created +24pp · recovered from 25%
CT · B8
2-0-3 setup
BombsiteB · BombsiteB · BombsiteB · Library · BombsiteA
created +49pp · lost after 75%
Round 3
T · Nrg
Fake Proxy → Awon
committed 31.6s · 3 together · 0 utility
created +8pp · recovered from 41%
CT · B8
1-0-4 setup
BombsiteB · Banana · Arch · Banana · BombsiteB
created +45pp · lost after 59%
Round 4
T · Nrg
Rush Proxy → Awon
committed 8.3s · 3 together · 0 utility
created +56pp · recovered from 5%
CT · B8
1-1-3 setup
BombsiteB · BombsiteB · BombsiteB · Arch · TopofMid
created +34pp · lost after 95%
Round 5
T · Nrg
Coordinated Execute → Awon
committed 8.3s · 3 together · 2 utility
created +2pp
CT
No setup matched a known family this round.
Round 6
T · Nrg
Fake Proxy → Bwon
committed 66.3s · 3 together · 0 utility
created +27pp · recovered from 42%
CT · B8
3-0-2 setup
BombsiteB · BombsiteB · BombsiteA · BombsiteA · BombsiteA
created +21pp · lost after 58%
Round 7
CT · B8
0-3-2 setup
BombsiteB · BombsiteB · TopofMid · TopofMid · TopofMid
created +39pp · lost after 100%
Round 8
T · Nrg
Split Proxy → Awon
committed 16.0s · 3 together · 0 utility
created +24pp
CT
No setup matched a known family this round.
Round 9
T · Nrg
Coordinated Execute → Awon
committed 8.5s · 3 together · 2 utility
created +2pp
CT · B8
2-0-2 setup
BombsiteB · Ruins · CTSpawn · BombsiteA · BombsiteA
created +29pp
Round 10
T · Nrg
Coordinated Execute → Bwon
committed 9.0s · 3 together · 2 utility
created +32pp · recovered from 17%
CT · B8
2-0-3 setup
BombsiteB · Ruins · Library · BombsiteB · BombsiteA
created +46pp · lost after 83%
Round 11
T · Nrg
Fake Proxy → Alost
committed 40.7s · 3 together · 0 utility
created +28pp · lost after 91%
CT · B8
2-0-3 setup
Banana · Banana · Ruins · BombsiteA · Pit
created +45pp · recovered from 9%
Round 12
T · Nrg
Fake Proxy → Blost
committed 94.5s · 0 together · 3 utility
created +16pp
CT · B8
2-0-2 setup
BombsiteB · BombsiteB · Balcony · Arch · BombsiteA
created +5pp
Round 13
CT · Nrg
0-2-2 setup
Apartments · Middle · BombsiteB · Banana · TopofMid
created +9pp · recovered from 20%
Round 14
T · B8
Coordinated Execute → Blost
committed 15.6s · 3 together · 2 utility
created +39pp · lost after 51%
CT · Nrg
1-2-2 setup
Banana · BombsiteA · TopofMid · TopofMid · Banana
created +10pp · recovered from 49%
Round 15
T · B8
Split Proxy → Alost
committed 21.9s · 3 together · 2 utility
created +15pp
CT · Nrg
2-0-3 setup
Banana · BombsiteA · Ruins · Arch · Banana
started 98%
Round 16
T · B8
Coordinated Execute → Bwon
committed 9.0s · 3 together · 2 utility
created +16pp
CT · Nrg
2-1-1 setup
BombsiteB · BombsiteA · BombsiteA · TopofMid · CTSpawn
created +2pp
Round 17
T · B8
Coordinated Execute → Awon
committed 9.5s · 3 together · 2 utility
created +35pp · recovered from 48%
CT · Nrg
2-0-3 setup
BombsiteB · BombsiteA · Arch · BombsiteB · Banana
created +15pp · lost after 52%
Round 18
T · B8
Split Proxy → Awon
committed 17.9s · 3 together · 0 utility
started 98%
CT
No setup matched a known family this round.
Round 19
T · B8
Coordinated Execute → Blost
committed 8.9s · 3 together · 4 utility
created +25pp
CT · Nrg
3-0-2 setup
BombsiteB · BombsiteA · BombsiteA · Arch · BombsiteB
created +3pp
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