Nrg held the map-win probability edge for 17 of 19 completed rounds. The largest turn came in round 4, when Nrg's chance moved from 58% to 67% (Grim's round). B8 started CT on Inferno, where CT wins 49.6% of rounds.
nitr0 dropped 3 in round 13 on the CT side - and won it.
Replay verdict: Solid (50/100 watch score).
Team identity
How the map was won
Six match-scoped edges. Scores are comparative except conversion, which is the direct first-blood conversion rate.
B8Nrg
FirepowerGun damage and frag share
4852
OpeningShare of opening kills
4258
TradingTrade kills and traded deaths
3961
ConversionOpening advantages converted to wins
75100
UtilityHE/molotov damage and flash assists
4456
EconomyRound results above or below spend share
4060
Team spider chart values
Axis
B8
Nrg
Firepower
48
52
Opening
42
58
Trading
39
61
Conversion
75
100
Utility
44
56
Economy
40
60
Match charts
Average damage per round against modeled win-probability impact per round.
B8Nrg
Each dot is one player. Right = more damage per round; up = more modeled win-probability impact per round. Both guides are the selected scope's player medians.
Ten players, so every point is labelled and the guides are medians — no trend line would be honest at this size.
Player matchups
Head to head
swords
NrgvsB8
alex666
npl
kensizor
esenthial
s1zzi
Grim
1–1
3–4
4–3
3–5
7–0
oSee
4–1
2–1
5–3
1–3
2–0
nitr0
0–4
4–3
3–0
4–0
1–2
Sonic
5–2
0–2
1–3
2–2
1–3
br0
1–5
4–3
0–2
1–1
2–0
Cross-side kills only — a team kill is not a duel. Read a row left to right as that player's record against each opponent.
Map Win Probability Advantage by Round
Positive = B8 advantage, negative = Nrg advantage
infoThis graph estimates each team's chance of winning the map from the score, current side and the historical CS2 round balance of Inferno (CT wins 49.6% of rounds). It assumes equally strong teams and does not account for economy, equipment or player form. Player combat below uses cumulative RSV Combat Swing.
B8 was favored for 2 rounds and Nrg for 17. The biggest swing came in round 4, when Grim’s bomb increased Nrg’s map-win probability from 58% to 67%.
Progressive Combat Score
Each player’s Combat Swing (RSV) added up round by round for B8. Rising = winning rounds for them.
Rounds 1–12: B8 CTRounds 13–19: B8 T
CT half T half
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Round-by-round tactics
How Each Round Was Played
See where the attack committed, how the CTs were positioned, whether it worked, and find other rounds with a similar setup. Labels come from movement and utility-not team communications.
How to use this: choose a round to understand the attacking approach and defensive setup. “Find similar rounds” searches the rest of the dataset for comparable situations and shows how they ended.